Ace is the highest card (value 14). Its only neighbour is King (13).
Ace on offense — Nuke if it gets through.
Ace on defense — always a Foul, no matter what batter plays.
Each player has 4 bullpen cards — secret face-down cards only the pitcher can use. Played blind. Once gone, they're gone for the game.
Runners advance automatically. Single = +1 base. Double = +2. Triple = +3. Nuke = everyone scores.
2v2 — 4 players, two teams of 2. Pass phone each turn.
1v1 — 2 players, head to head, each plays solo.
1 v CPU — You + CPU teammate vs 2 CPU opponents.
Solo — You vs CPU. Pick your difficulty.
Each pitch is a card vs card battle. The batter plays first, then the pitcher responds.
Ace is the highest card (value 14). Its only neighbour is King (13).
Ace on offense — always a Nuke if it gets through.
Ace on defense — always a Foul (no matter what the batter plays).
Each player has 4 bullpen cards — secret face-down cards only the pitcher can use. They are played blind and cannot be seen before use. Once exhausted, they're gone for the game.
Runners advance automatically based on hits. A single advances all runners one base. A double advances two. A triple advances three. A nuke clears the bases — everyone scores.
2v2 — 4 players, two teams of 2. Pass the phone between turns. Each player holds their own cards.
1v1 — 2 players, head to head. You each play solo.
1 v CPU — You and a CPU teammate take on two CPU opponents.
Solo — You vs the CPU. Pick your difficulty.